Tower Defense Map-Editor
As a personal project I worked on an unnamed Tower Defense game. The game played on an energy grid with nodes to build towers on. Players have to advance towards the enemies spawnpoint by powering new build-nodes via energy „roads“.
To start prototyping my concept as early as possible I created a very basic map/level editor that allows to lay out all game objects and proof-test their abilities and attributes. All data could be exported to XML and would be usable in actual production.
Video:
If you are not able to view the embedded video or if you want to check it out in full size, follow this link: tdedit.mp4