Career

In the career players explore the games story by gradually unlocking and completing missions.
Base info:

  • on release 20 missions are planned to be available
  • completing a mission will take about 10 to 20 minutes
  • players will visit 10 different locations (maps) - multiple missions can play on the same map.

Progression

The progression through the game is built in levels and could be represented in a table. Example flow:

This is a systematic visualization. The ingame GUI will not show players the tabular structure, but a planetary system with locked missions being hidden.

Whenever the player completes a mission for the first time, a hidden counter is incremented by 1. A newly created save file has 0 of such points. Every mission requires a minimum number of points to be collected to become available. Therefore only the first 2 missions would be available by default in the example setup above.
The completion of missions (the increase of hidden points) does unlock new missions with the following exceptions:

  • Follow-up missions:
    • Multiple missions in the same location might depend on each other in a narrative context. An additional requirement for unlocking a follow-up mission is the completion of a certain previous mission. (violet in the example above)
  • Key missions
    • The career system allows missions to be optional. However certain missions will feature story-related events that players are not supposed to skip. Key missions must be completed for any later mission to become available. (red in the example above)

All unlocked missions can be replayed at any time, but they do not reward additional points for the progression counter.

Unlocks

The first competition also rewards players with a new primary weapon or with a special item. All unlocked equipment can be used in all missions with no exception.