Alexander Bönicke
Lead Level Designer - Game Designer
Skills


Game Design:
  • Level Design and Scripting
  • Project Management
  • Game System Design & Balancing
  • Game Prototyping
  • Usability & User Experience
  • Monetization in F2P Games

Software:
  • Proprietary Game Engines
  • Unity3D, Source Engine, Unreal
  • Office software, Google cloud
  • Jira, Bugzilla
  • Kanban, Scrum
  • SVN, Git
Game Development:
  • Team Management, Mentoring, Training
  • Publishing (Steam, Xbox)
  • Quality Assurance
  • Localisation & Translation
  • Community Management


Additional Skills:
  • 2D Graphics (Adobe Photoshop)
  • 3D Modeling, Animation (3ds Studio Max, Maya)
  • Video Production
  • Programming (Java, c#, LUA, Javascript)
  • Media Wiki


Project Experience


Deck13 Interactive GmbH (2016 - present), Frankfurt am Main, Germany
Lead Level Designer,
Level Designer,
Game Designer


GameArt Studio GmbH (2012 - 2016), Berlin, Germany
Lead Game Designer,
Game Designer



Awards & Honors


3 German Developer Awards (2017) with Deck13 Interactive GmbH for The Surge
  • "Best German Game"
  • "Best PC/Console Game"
  • "Best Graphics"