Game Design:
Software:
- Level Design and Scripting
- Project Management
- Game System Design & Balancing
- Game Prototyping
- Usability & User Experience
- Monetization in F2P Games
Software:
- Proprietary Game Engines
- Unity3D, Source Engine, Unreal
- Office software, Google cloud
- Jira, Bugzilla
- Kanban, Scrum
- SVN, Git
Game Development:
Additional Skills:
- Team Management, Mentoring, Training
- Publishing (Steam, Xbox)
- Quality Assurance
- Localisation & Translation
- Community Management
Additional Skills:
- 2D Graphics (Adobe Photoshop)
- 3D Modeling, Animation (3ds Studio Max, Maya)
- Video Production
- Programming (Java, c#, LUA, Javascript)
- Media Wiki
Project Experience
Deck13 Interactive GmbH (2016 - present), Frankfurt am Main, Germany
- Atlas Fallen (2023, PC, Xbox Series, PS5)
- The Surge 2 (2019, PC, Xbox One, PS4)
- The Surge: A Walk in the Park (2017, PC, Xbox One, PS4)
- The Surge (2017, PC, Xbox One, PS4)
Lead Level Designer,
Level Designer,
Game Designer
Level Designer,
Game Designer
GameArt Studio GmbH (2012 - 2016), Berlin, Germany
- A.I. Invasion (2016, PC)
- Fermi's Path (2015, PC, Xbox One)
- Quantum Rush Champions (2014, PC, Xbox One)
Lead Game Designer,
Game Designer
Game Designer
Awards & Honors
3 German Developer Awards (2017) with Deck13 Interactive GmbH for The Surge
- "Best German Game"
- "Best PC/Console Game"
- "Best Graphics"