Alexander Bönicke
Lead Level Designer - Game Designer
Fermi's Path


Platforms:
PC, Xbox One
Duration:
4 months
Tools:
Unity3D
Roles:
Game Design
Game System Design
Prototyping
Level Design (Concept, Scripting)
Overview
Fermi's Path is an arcade-style rhythm game. The player takes the role of a subatomic particle on an endless journey across an obstacle riddled string.

Concept & Design
Approaching this project was difficult but fun. As we wanted to create a rhythm game, every detail of the games design had to fit the theme of rhythm and music. While coming up with the games complex internal systems I spent a lot of time visualizing the relationship between the games systems and different features of music - such as beats per minute, amplitude and flow. A lot of pre-planning went into sound design and audiovisual feedback as well.

Pre-Production
Prototyping the different game system solutions to get levels, obstacles and player interaction in sync with the beat of the music was required to get a consistent feel throughout the whole game.
Based on the direction we set in early development, our developers implemented a powerful toolkit to prototype the gameplay and implement levels later on

Content Production
When I went on to create content for Fermi's Path - mainly levels - I was able to utilize many things I have learned throughout the early planning, concepting and prototyping. Gaining knowledge about how music is structured and how one can weave gameplay into it's flow allowed me to create complex and challenging levels.
Another interesting part of this project was the planning and designing of a fully featured level editor that incorporates the games system into a user-friendly shape. The main challenge on this part of the project was to find out how a player - in the worst case with no knowledge of game development - would experience a tool that allows him to develop content for the game.